My Projects
A Cat's Tale

click the picture to watch the trailer
Tools: Unity, Photoshop
Roles: Lead Designer, Level Design, Sound Design, Scripting
Timeline: 4 Months
A 2D stealth/platforming game where you play as a cat and catch birds. Birds are are always watching for danger. Try to use your stealth and speed to sneak up on your prey.
Controls:
- Left and Right arrow keys to move.
- Hold spacebar and then release to jump.
- Press the down key to crouch and use spacebar to pounce.
Moonsoon - UDK Game

Tools: Maya, ZBrush, UDK
Roles: 3D modeling, UV Mapping, Texturing, and Level Design
Timeline: 2 Months
A 3D puzzle/exploration game in an abandoned mansion. I made a variety of assets for this game project but focused most of my attention on the design of the grand ballroom and its surrounding area.
Skry

watch on youtube | play the game
Tools: Actionscript 3.0
Roles: Project Manager, Designer, Sound Design Audio Programming
Timeline: 3 Months
An immersive game that explores the beauty of geometric patterns and equations. We went with a minimalist style inspired by ThatGameCompany.
Controls: - Point with your mouse where you want to go. - Left-click to send out a pulse. - Hold left-click before releasing to send your pulse further.
System Defense

click to play
Tools: ActionScript 3.0, Photoshop
Roles: Project Manager, Designer, Audio
Timeline: 2 Months
System Defense is a tower defense crossed with a real-time-strategy game. Stop the aliens from blowing up your sun by commanding a fleet of space ships.
Catch.

play the game (requires unity web player)
Tools: Unity Game Engine
Roles: C# & OpenGL Programming
This game was made in 48 hours during the 2011 Global Game Jam. I programmed a custom shader to allow a silhouette of the ball to be visible when behind other objects and the speech bubble animation.
Controls:
- Arrow keys to move.
- Spacebar to pick up or throw the ball
Dodgeball Deathmatch

Tools: Unity, Photoshop, Blender, Maya, nDo2
Roles: Game Design, Level Design, 3D Artist, Animator
Timeline: < 48 hours
Players work their way up the corporate ladder by playing dodgeball in the office. Features 1 large map with 2 areas connected by a stairway: the lobby and the office.
Created with a team of five in under 48 hours. As one of two 3D artists I modeled the lobby and visible outside area, the stairs, cubicles, office walls, and computers. I also created seamless textures for the ceiling and floor. As the animator I rigged and animated our 4 characters. As the level designer I put the level together in Unity, added collision volumes and physics to game objects, added lighting, and applied materials.
Although we didn't have time for much testing and game balancing I did tweak a few parameters after initial playtests.