Dodgeball Deathmatch

Tools: Unity, Photoshop, Blender, Maya, nDo2

Roles: Game Design, Level Design, 3D Artist, Animator

 

Players work their way up the corporate ladder by playing dodgeball in the office. Features 1 large map with 2 areas connected by a stairway: the lobby and the office.

Created with a team of five in under 48 hours. As one of two 3D artists I modeled the lobby and visible outside area, the stairs, cubicles, office walls, and computers. I also created seamless textures for the ceiling and floor. As the animator I rigged and animated our 4 characters. As the level designer I put the level together in Unity, added collision volumes and physics to game objects, added lighting, and applied materials.

Although we didn't have time for much testing and game balancing I did tweak a few parameters after initial playtests.