play the game (requires unity web player)
Catch.
Languages: C#, OpenGL (custom shaders)
This game was made in 48 hours during the 2011 Global Game Jam. I programmed a custom shader to allow a silhouette of the ball to be visible when behind other objects.
Controls:
- Arrow keys to move.
- Spacebar to pick up or throw the ball
Dodgeball Deathmatch
Tools: Unity, Photoshop, Blender, Maya, nDo2
Roles: Game Design, Level Design, 3D Artist, Animator
Players work their way up the corporate ladder by playing dodgeball in the office. Features 1 large map with 2 areas connected by a stairway: the lobby and the office.

Created with a team of five in under 48 hours. As one of two 3D artists I modeled the lobby and visible outside area, the stairs, cubicles, office walls, and computers. I also created seamless textures for the ceiling and floor. As the animator I rigged and animated our 4 characters. As the level designer I put the level together in Unity, added collision volumes and physics to game objects, added lighting, and applied materials.

Although we didn't have time for much testing and game balancing I did tweak a few parameters after initial playtests.