Roles: 3D modeling, Animation, Rendering, "voice" of the Golem
This was a fun project that presented a few challenges such as animating a character that could realistically pick up and drop heavy objects. For some scenes the arm was used on its own.
MoonSoon
Tools: Maya, ZBrush, Unreal Engine
Roles: 3D modeling, UV Mapping, Texturing, Level Design, Sound Design
Timeline: 2 Months
I made a variety of assets for this project but focused most of my attention on the design of the grand ballroom and its surrounding area.
a design sketch of the ballroom.
In addition to modeling and designing puzzles I also enjoyed composing all the songs featured in the game:
Tools: Cinema4D (Modeling and Rendering), Photoshop (Compositing)
Timeline: 5 days
I recreated this chapel (inside and out) to-scale using original blueprints. The chapel was built in Seattle by architect Steven Holl in 1997.
Tenzin Model and Face Rig
Tools: Maya
I created a head model and face rig to use for instruction in my animation lab. Over a few days students were shown how to model the head and then I walked them through the rigging process. The rig uses a bones and joints rather than blendshapes to create expressions.
To model I started with orthographic drawings from the front and side view.