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LUX

Animated Short Film

Tools: Maya

Roles: 3D modeling, Animation, Rendering, "voice" of the Golem

This was a fun project that presented a few challenges such as animating a character that could realistically pick up and drop heavy objects. For some scenes the arm was used on its own.

 

 

 

 

 

 

 

MoonSoon

Tools: Maya, ZBrush, Unreal Engine

Roles: 3D modeling, UV Mapping, Texturing, Level Design, Sound Design

Timeline: 2 Months

I made a variety of assets for this project but focused most of my attention on the design of the grand ballroom and its surrounding area.

a design sketch of the ballroom.

In addition to modeling and designing puzzles I also enjoyed composing all the songs featured in the game:

Rainy Garden:

Catchy Jazz Song:

The Broken Waltz:

Textures

Tools: Photoshop, nDo2, 3D-Coat

Chapel of St. Ignatious

Tools: Cinema4D (Modeling and Rendering), Photoshop (Compositing)

Timeline: 5 days

I recreated this chapel (inside and out) to-scale using original blueprints. The chapel was built in Seattle by architect Steven Holl in 1997.

Tenzin Model and Face Rig

Tools: Maya

I created a head model and face rig to use for instruction in my animation lab. Over a few days students were shown how to model the head and then I walked them through the rigging process. The rig uses a bones and joints rather than blendshapes to create expressions.

To model I started with orthographic drawings from the front and side view.