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UV Mapping and Texture Atlasing

Tools: Photoshop, 3D-Coat

I modeled 3 separate objects but included them all on the same UV map so that they can use the same material in-game. Doing this reduces the amount of draw calls and improves render time.

Mechanical Textures

Tools: Blender, 3D-Coat, Unity, nDo2

Im working on a variety of mechanical assets for a new game project. The first to be completed is this wall texture which includes normal, diffuse, and specular maps.

Organic Texture Samples

Tools: Photoshop, nDo2. (Previewed in Unity)

Building Texture Samples

Tools: 3D-Coat